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Dexsuite

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Guide

  • Overview
  • Getting Started
    • Installation
    • Run a Simple Demo
    • Environment Builders
  • Core Concepts
    • API Overview
    • Configuration System
    • Robots
      • Modular Robots
      • Integrated Robots
      • Bimanual Robots
    • Environments
    • Controllers
    • Workspace Layout
    • Cameras and Sensors
    • Models
    • Teleoperation
  • Catalog
    • Available Environments
    • Available Robots
  • How-To
    • Add a New Robot
    • Add a New Environment
    • Add a New Camera
    • SpaceMouse
    • Vive Controller
    • Manus Glove
    • HopeJR Glove
    • DexPilot
    • LeRobot
  • Core Concepts

Core Concepts#

This section explains how DexSuite is organized. Start here if you want to understand the API, configuration flow, robot structure, workspaces, cameras, and how environments fit together.

  • API Overview
    • Quickstart (flat API)
    • Reset and step returns
    • Actions
    • Observations
    • Two ways to configure ds.make
    • Workspaces and layout
    • Tools that help you build configs
    • Teleoperation
  • Configuration System
    • The spectrum (easy to advanced)
    • Where defaults come from
    • How ds.make combines options (important rules)
    • SimOptions (simulation block)
    • RobotOptions (robot block)
    • LayoutOptions (where robots are placed)
    • CameraOptions (camera block)
  • Robots
    • Modular Robots
    • Integrated Robots
  • Environments
    • Base Environment vs Task
    • Creating environments
    • Workspaces
    • Layout
    • Task Catalog
  • Controllers
    • Quickstart
    • Normalization (normalized)
    • Default Controller Config
    • Controller Reference
    • Notes
  • Workspace Layout
    • Robot base placement
    • Workspaces and AABBs
    • Visualizing the workspace
    • Examples
  • Cameras and Sensors
    • Where cameras show up in observations
    • Quickstart (flat API)
    • Camera names and presets
    • Modalities
    • Shapes and dtypes
    • Custom cameras (component API)
    • Performance tips
    • Related pages
  • Models
    • Asset path helpers
    • Arena
    • Robots
    • Objects
    • Textures
  • Teleoperation
    • Two ways to teleoperate
    • Supported input devices
    • Controller compatibility
    • Where the device code lives
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