Push ==== Task key: ``push``. ``push`` is a single-arm baseline task. A cube is spawned on the table along with a goal marker, and the agent must push the cube into the goal region. .. image:: ../../_static/placeholder_env.svg :width: 420 Goal ---- - Push the cube to the goal marker while keeping it on the table. Quickstart ---------- .. code-block:: python import dexsuite as ds env = ds.make( "push", manipulator="franka", gripper="robotiq", arm_control="osc_pose", gripper_control="joint_position", render_mode="human", ) obs, info = env.reset() obs, reward, terminated, truncated, info = env.step(env.action_space.sample()) env.close() Task Entities ------------- - ``cube``: a rigid cube that starts on the table. - ``goal``: a fixed, non-colliding sphere placed near the cube. Extra Observations ------------------ Push adds (under ``obs["state"]["other"]``): - ``cube_pos`` (shape ``(n_envs, 3)``) - ``cube_quat`` (shape ``(n_envs, 4)``, wxyz convention) - ``goal_pos`` (shape ``(n_envs, 3)``) Termination ----------- - **Success:** cube center is within 3 cm of the goal marker. - **Failure:** TCP leaves the workspace AABB, or the cube is lifted above a small threshold. - **Truncation:** episode reaches the horizon. Simulation Settings ------------------- - ``SIM_DT = 0.01`` - ``SUBSTEPS = 1`` - ``HORIZON = 200`` control steps Source ------ - ``Dexsuite/dexsuite/environments/single/baselines/push.py``